Monday, December 5, 2011

Tetrominoes!


A simple Scheme program that utilizes a backtracking algorithm to solve a Tetromino puzzle. This was created for an assignment in CS 135 at the University of Waterloo. Some puzzles can take a very long time when being rendered out to the screen. The final puzzle in the video is actually already sped up 200% and still takes quite a while!

Tuesday, June 21, 2011

FIRST Robotics Animation and Competition

In 2011 I was the Driver of the Robot for Team Dave from Waterloo in FIRST (For Inspiration and Recognition of Science and Technology). This was our first year in FIRST, and at the Waterloo Regional, Team Dave won the Rookie Inspiration Award.
Here is a video of myself driving our robot at the Competition:

And here is an animation of the robot I made in grade 12 as an animation project. All parts on the animated robot and field are made entirely myself, and the layout of the electronics on the robot was mostly from memory. Some difficulties I had were translating the measurements from the parts on the robot into Maya, and measuring complex parts. I am very pleased with the result.

Tuesday, April 5, 2011

3D Kinetic Typography


The Big Bang Theory by The Barenaked Ladies. I made this during grade 12, at the time there were not a lot of kinetic typography videos made using 3D software. Luckily with Maya I was able to import the soundtrack and could animate accordingly. My initial goal was to animate the entire song, but it became too much of a daunting task and I had a deadline to meet. Lighting was still an issue, it looks particularly dark in this render. The stars in the background are actually just from a GIF and added in after the render.

Monday, June 21, 2010

First Maya Animation: Skatepark

A Skatepark animation I made in grade 11 using Maya. The whole project took a few weeks to complete.

Some things I would change:

  • Add scenery; sky, trees, buildings and the like.
  • Improve lighting, maybe even dynamic lighting.
  • Add more detail (and textures) to some of the ramps, particularly the half-pipe.
  • Use multiple cameras, take an overhead shot of the entire park at the beginning.